![]() ![]() ![]() So they introduced better auto-resolve in Rome 2 that demonstrates that 90% of the battles in Total War really weren't worth fighting, because they weren't providing any level of strategic or tactical challenge. I think anyone who has played a decent amount of Total War has seen through the illusion of this campaign map, however, after fighting the 50th or 100th tedious, pointless battle of a campaign just to save a few units because the auto-resolve fights battles like a toddler and loses half your elite army fighting basic spears. To do so, Total War has always utilized a system similar to games like Civilization, although starting with Empire we move away from a tile-based system and instead use this 3D campaign map model where to this day armies have weird clipping issues on terrain and units struggle to engage due to the bizarre zone of control red circle. Section 1: Total War vs Classic Wargame Design, or a case of diminishing returns-įirst, the purpose of a Total War campaign is to provide "context" to battles, which means that through having a larger world map you can see in between battles the overall strategic situation more directly, in theory. I have included a tl dr as always, as even this condensed form of what I'm trying to convey has ended up being quite the post. ![]() I've been agonizing over condensing this topic for months and I think I finally figured out how to explain mode of thought regarding Total War's campaign flaws across the series in a digestible format. ![]()
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